The Nemesis Dreadknight is the new unique toy for us Grey Knight players, while it isn’t to everybody’s taste I personally like it and think its inclusion in the Grey Knight codex is justified considering for a fluff perspective unlike other Astartes the Grey Knights feel it is a dis-honour to be put into a Dreadnought.

That aside though how is this monstrous creature going to perform on the battlefield? Well lets start by looking at the basics of the Nemesis Dreadknight, for 130pts our basic stat line doesn’t look too shabby weighing in at 4 wounds, 2+/5++ saves, couple this with the Aegis ability to throw a (albeit very slight) spanner in the works along with Psyker mastery level 1 casting Hammerhand as it runs towards you and you’re gonna sit up and take notice…

Now lets get down to examining those all important wargear options. Are there any really worth taking or do they just suck points up making your great value monstrous creature a veritable points black hole?

Options:
May take up to 2 of these weapons but each type may only be taken once:
Heavy Incinerator – Good value for the extended range on flamer template.
Gatling Psilencer – Far too overpriced unless your tailoring to face Daemons.
Heavy Psycanon – Fantastic but very pricey.


May replace 1 Nemesis Doomfist with 1 of the following:
Nemesis Daemonhammer – Nice cheap little upgrade if you are facing a lot of high value armour.
Nemesis Greatsword – Slightly pricier than the Daemonhammer but the ability to re-roll failed to hit, wound and armour penetration makes this more than worth taking.


May take personal teleporter – Massively expensive but gives masses of manoeuvrability and additional charge range potential too. 


So there’s the options now lets look at some potential loadouts…

Dreadknight 1: 170pts

Heavy Psycanon

A great loadout for taking on Horde and Mechanised lists alike, walk this guy towards your opponent laying down suppressive fire power in the form of the rending large blast template…perfect for decimating those waves of Ork boys or Guard tank formations whilst taking advantage of the pair of Nemesis Doomfists should anything be crazy enough to charge you.
Fancy mixing it up a bit? run your Grey Knight Grand Master, give your Dreadknight the Scout ability using Grand Strategy and then outflank him to bunch your opponent into the middle of his deployment zone.

Dreadknight 2: 230pts
Personal Teleporter
Nemesis Greatsword

A costly example of the Dreadknight but this loadout has the manoeuvrability to keep your opponent constantly re-assessing the battlefiled, pick your target well and use that 12in movement available to you to strafe and manoeuvre yourself into position before striking to annihilate your target!

Should you want to take some fire power try the Heavy Incinerator for it’s ability to soften up your opponents should you want to charge or if you have the points try the Heavy Psycanon should you want something a little more long range.

Conclusion:
Ok so there we have the Nemesis Dreadknight and I think that this beast has a lot to offer to your army, it has the potential manoeuvrability to cause opponents a massive headache, not to mention the Heavy Psycanon’s large blast of awesomsauce!
Many people have asked about a close combat variant Grey Knights Dreadnought and for me this is the close combat variant for the Grey Knights, just keep him simple and everything else will fall into place. I realise that there is no re-enforced Aegis but when you look at his survivability compares to the Dread you cant help but feel this was the designed role for the Dreadknight, I will play test both units though and get back to you because on paper isn’t the same as good old play testing…


Ok guys so it’s a little over a week since I told you all about the Blog Wars Challenge and so I thought I’d give you a worth while update…

I’ve decided 100% on the list I’m going to run at 1750pts:

Kaldor Draigo

10 Grey Knight Paladins
Apothecary with Power Sword
Standard Bearer with Psycanon
2x Power Sword
Power Sword with Psycanon
Halberd
Master Crafted Halberd
Halberd with Psycanon
Daemonhammer
Daemonhammer with Psycanon

10 Grey Knight Paladins
Apothecary with Power Sword
Standard Bearer with Psycanon
2x Power Sword
Power Sword with Psycanon
Halberd
Master Crafted Halberd
Halberd with Psycanon
Daemonhammer
Daemonhammer with Psycanon

Now this is slightly tweaked from my Blog Wars Challenge Army List post but I really needed to maximise on the Psycanons that were available to the Paladins whilst still keeping the Wound Allocation competitive…This is a much smaller list than most of the other armies I expect to come across at the tournament but I believe that this list does have the ability to compete!

As you can see Grey Knight Terminators have arrived and to keep my options open in future I’ve magnetised all of the hands with a view to completing magnetising them after Blog Wars. Also just to make life easier (and at the same time more difficult!) I’m making some wound allocation markers that are magnetised to the base.

Anyway there is a little check in just for now and I’ll have some more pictures and some painting tutorials in the near future for the Grey Knights.


So Adam over at the Space Wolves Blog has been asking me how I’m magnetising my Grey Knight army so  here is a tutorial so all you guys out there can maximise the use of all those pretty weapon combinations in our Grey Knight Terminator box sets.

What you will need

What you will need:
Green Stuff
Pin Drill
.5mm Drill Bit
2mm Drill Bit
Neodymium Magnets (1mm x 2mm)  
(I got mine here…)
Clippers
Super Glue (optional)

SINGLE HANDED SWORD/HALBERD

Figure 1



Step 1
Ok so take your miniature’s arm and using the .5mm drill bit drill a pilot hole in the centre of the wrist of the arm (Fig 1).

This is a guide for when you use the larger drill…

Step 2
Taking the wider drill slowly start to drill in to the mini until you are at the same depth (or there about, a little too deep is better than too shallow).
If you aren’t confident about this mark on your drill bit with either paint or electrical tape the depth of 1 magnet so you don’t go too far either way.

Step 3

Figure 2

So now if you want drop a little super glue in to the hole although it is a very tight fit anyway so make your own decision, Push the the magnet into the new hole so 1 magnet disappears into the mini. (Fig 2).

If you have difficulty getting the magnet in use your clippers to push the magnet into place.

Step 4

Figure 3

Now allow 1 magnet to join to your flush magnet, take the hand/weapon to be magnetised and practise getting it into the position you want. (Fig 3)

Step 5
Once you are happy you can position the hand without too much movement dab paint onto the magnet and push the hand against the fresh paint hold there for a second and then remove, the dot print left (Fig 3) is where you need to drill for your corresponding magnet.

Step 6
Repeat steps 1, 2 and 3 on the hand you want to magnetise and there you have a magnetised Grey Knight Terminator right hand.

HEAVY LEFT HAND WEAPON
Step 1
Before any drilling fill the holes in the heavy weapons with green stuff and put to one side to sure.


Step 2

Figure 4

Use steps 1, 2 and 3 as a guide on the left arm of the mini drilling into the widest area of the left arm (Fig 4).












Figure 5 

Step 3
Now using step 5 as a guide make the paint dot on the heavy weapon and repeat steps 1, 2 and 3 (yes I know…again) (Fig 6)

So there we have a little tutorial of how to Magnetise your Grey Knight Terminators…This tutorial is really simple to do just give it a go and I promise you will be pleasantly surprised.


So I’ve been putting a lot of thought in to how I can create a fluffy yet competitive 1750pt army list in time for Blog Wars, I’ve already decided it will be Grey Knight Terminator based but should I go pure terminators or should I throw in some of the juicy Grey Knight wargear?

Here are my 3 main contenders for a possible list…

LIST 1:


Kaldor Draigo.
10 Paladins.
Apothecary, 2x Nemesis Force Falchions, 2x Nemesis Force Halberd, 1x Nemesis Daemon Hammer, 1x Master Crafted Nemesis Daemon Hammer, 1x Nemesis Force Sword, 1x Master Crafted Nemesis Force Sword, 1x Psycanon, 1x Master Crafted Psycanon, Brotherhood Banner, Psybolt ammunition.
10 Paladins.
Apothecary, 2x Nemesis Force Falchions, 2x Nemesis Force Halberd, 1x Nemesis Daemon Hammer, 1x Master Crafted Nemesis Daemon Hammer, 1x Nemesis Force Sword, 1x Master Crafted Nemesis Force Sword, 1x Psycanon, 1x Master Crafted Psycanon, Brotherhood Banner, Psybolt ammunition.
Total: 1745pts.


So a ‘Draigowing’ army footslogging across the board with maximised wound allocation…This list give me the potential to allocate 23 wounds without losing a single model and with only 3 killpoints available to my opponent could prove quite taxing to my opponent. However, Grey Knight Paladins aren’t fearless and so a nasty shooting phase could potentially leave me with next to no army fleeing for the board edge by as soon as turn 2.

LIST 2:


Grey Knight Grand Master.
Grey Knight Librarian.
Might of Titan, Quicksilver, The Shrouding.
5 Terminators.
Psycanon, Psybolts.
10 Terminators.
2x Psycanons, 2x Nemesis Force Falchions, Brotherhood Banner.
10 Terminators.
2x Psycanons, 2x Nemesis Force Falchions, Brotherhood Banner.
Vindicare Assassin.
Total: 1750pts.


Ok so more models and a Librarian giving me some psychic support makes this list more focused on getting into close combat with an opponent and using Might of Titan with Quicksilver or Hammerhand to maximise the squads close combat ability. The downfall with this list is relying on the fragile Vindicare Assassin to take out any troublesome units (Thunder Hammer, Storm Shield Combination anyone?) and high armour vehicles, couple that with each model (barring the Grand Master and the Librarian) only having 1 wound and and my opponent can more easily cause the same scenario to occur as in list 1…

LIST 3:


Grand Master Vorth Mordrak.
5 Ghost Knights.
Librarian.
The Summoning, The Shrouding, Might Of Titan.
5x Terminators.
Psycanon
5x Terminators.
Psycanon
Stormraven Gunship.
Land Raider Redeemer.
Warp Stabilisation Field, Psyflame Ammunition.
Land Raider Redeemer.
Warp Stabilisation Field, Psyflame Ammunition.
Total: 1750pts.


This is an example of a heavily mechanised list which utilises the speed of the Stormraven with the Librarians ‘The Summoning’ power to deliver you Raiders onto your enemy’s doorstep. The weakness of this army is that should the Stormraven arrive late then the Land Raiders have the potential to be popped and leave me footslogging with less troops with the previous 2 lists, therefore I’m discounting this list but thought it would be nice to show you a train of thought…

LIST 4:


Grey Knight Grand Master.
10 Terminators.
2x Falchions, 2x Psycanons, Brotherhood Banner, Psybolt Ammunition.
Justicar Thawn.
9 Terminators.
2x Falchions, 2x Psycanons, Brotherhood Banner, Psybolt Ammunition.
Nemesis Dreadknight.
Personal Teleporter, Heavy Psycanon.
Nemesis Dreadknight.
Personal Teleporter, Heavy Psycanon.
Total: 1750pts


Finally on our list is a mixture of footslogging and mechanised Grey Knights, this time I would use the Grand Master’s Grand strategy perk to make sure the Dreadknights are always on the enemy’s mind, with a 24″ charge range and the 30″ shunt movement coupled with my ability to make them either out flanking or or scoring this means that for most games.

Conclusion:
So there we have it 4 lists I feel I can have ready for Blog Wars…I’m not fully decided between lists 1, 3 and 4 but as I said before I’m discounting the second list down to the sheer lack of troops and lack of long range firepower, therefore I’m going to concentrate on building, painting and magnetising my Terminators along with trying to get 2 Nemesis Dreadknights and my Draigo model painted to maximise my options where these lists are concerned, hope you guys are as excited as I am about getting going…stay tuned for more!!!


Ok guys, I’m sure many of you know Adam from the Space Wolves Blog…well a challenge (or gentleman’s wager) has been issued by him for me to get my Grey Knights army built and painted into a 1750pt army in time for Blog Wars on June 5th.

This Gives me just under 3 weeks to turn at least 6 boxes of Grey Knight Terminators (that’s what I have at the moment…more to order once I’ve finalised my army list) into a playable army. At the moment I have 1 squad built and magnetised, however this still leaves me a minimum of 25 Terminators left to build and magnetise then paining all 30 and that doesn’t even include my HQ choices etc!!

Was this a foolhardy wager to accept…er probably but Adam is a man of his word and I want to be kept in beer for the weekend so I’ve got to at least attempt it!

Now you guys I promise won’t be neglected over the next 3 weeks, in fact I hope that you’re going to come along for the ride as I post as much as I can about the Blog Wars Challenge regarding my army list selection, unit building, paint schemes and magnetising of my Grey Knights right up to their completion on June 4th…I hope.

Anyway readers wish me luck and hopefully you enjoy reading the Blog Wars Challenge posts as I enjoy the beer when I complete it…after all failure is not an option…!